AI Insights · Timothy · July 2022
Top 5 Mech Games on iOS in Norway Q2 2022
In Q2 2022, the top five mech games on iOS in Norway showed varied performance trends in weekly downloads, revenue, and active users. Data from Sensor Tower reveals a detailed look at these trends.
In Q2 2022, the top five mech games on iOS in Norway showed varied performance trends in weekly downloads, revenue, and active users. Data from Sensor Tower reveals a detailed look at these trends.
Mech Arena - Shooting Game by Plarium Global Ltd experienced fluctuations in weekly revenue, peaking at approximately $586 in mid-April and then declining to around $157 by the end of June. Weekly downloads saw a peak of 118 in early April but generally hovered between 54 and 95 throughout the quarter. The number of weekly active users showed a downward trend, dropping from 1.16K at the start of the quarter to around 772 by the end of June.
War Robots Multiplayer Battles by MY.GAMES B.V. demonstrated strong weekly revenue, starting at $1.8K and peaking at $2.1K by the end of June. Weekly downloads varied significantly, with a high of 122 at the end of May and a low of 14 in early May. The game also saw an overall increase in weekly active users, from 307 in late March to 401 by the end of June.
Angry Birds Transformers by Rovio Entertainment Oyj experienced a spike in weekly revenue at the end of May, reaching $226, but generally remained below $50 for most of the quarter. Weekly downloads were relatively stable, ranging between 27 and 76. The game's weekly active users stayed fairly consistent, fluctuating slightly between 102 and 151.
Transformers Rescue Bots Hero by Budge Studios saw moderate weekly revenue, peaking at $78 in early June. Weekly downloads were generally low, with a maximum of 59 in mid-April and a minimum of 14 in late June. The number of weekly active users remained relatively stable, averaging around 44 by the end of the quarter.
Transformers Rescue Bots: Dash, also by Budge Studios, had fluctuating weekly revenue, peaking at $78 at the end of May and dropping to $7 in early April. Weekly downloads were sporadic, with a high of 36 in mid-April and a low of 2 in early June. The game's weekly active users varied, starting at 36 in late March and dropping to 10 by the end of June.
For more detailed insights and data, visit Sensor Tower.